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  1. A Sword Without a Sheath

    A Sword Without a Sheath

    Joe Lansford

    What is a sword without the man behind it? Teaching a swordsman to kill is simple. The true challenge lies in teaching him not to kill.

    When I watched my young brother begin training, he breathed life into the blade at first touch. One heard whispers in the halls comparing him to the sword masters of old. But as Yasuo grew and his skills increased, so did his ego. He was impetuous and boastful. He ignored our masters’ lessons, and knew nothing of patience.

    Fearing my brother had strayed too far from the way, I went not to warn him, but to make an appeal to his honor. I gave him a maple seed, our school's highest lesson in humility... one Yasuo seemed to have forgotten. A seed is just a seed, but given time one may come to know the beauty it holds within.

    Yasuo took my gift, and the following day he pledged himself to the Elder Souma. I had high hopes he would learn the patience and virtue required of a true swordsman.

    It was not to be.

    Today, it seems clear to me that Yasuo murdered the very person he was sworn to protect. He has betrayed his nation, his friends, and himself. Were it not for my actions, I wonder if he would ever have been swept down this dark path.

    But my task is not to question. I must bear the burden of my duty.

    At first light tomorrow, I will set out to capture a sword without a sheath: my brother Yasuo.

  2. Aatrox

    Aatrox

    Whether mistaken for a demon or god, many tales have been told of the Darkin Blade... but few know his real name, or the story of his fall.

    In ancient times, long before desert sands swallowed the empire, a mighty champion of Shurima was brought before the Sun Disc to become the avatar for a now forgotten celestial ideal. Remade as one of the Ascended, his wings were the golden light of dawn, and his armor sparkled like a constellation of hope from beyond the great veil.

    Aatrox was his name. He was at the vanguard of every noble conflict. So true and just was his conduct that other god-warriors would always gather at his side, and ten thousand mortals of Shurima marched behind him. When Setaka, the Ascended warrior-queen, called for his help against the rebellion of Icathia, Aatrox answered without hesitation.

    But no one predicted the extent of the horrors that the rebels would unleash—the Void quickly overwhelmed its Icathian masters, and began the grinding annihilation of all life it encountered.

    After many years of desperate battle, Aatrox and his brethren finally halted the Void’s perverse advance, and seared the largest rifts shut. But the surviving Ascended, the self-described Sunborn, had been forever changed by what they had encountered. Though Shurima had triumphed, they all had lost something in their victory... even noble Aatrox.

    And in time, Shurima fell, as all empires must.

    Without any monarch to defend, or the existential threat of the Void to test them, Aatrox and the Sunborn began to clash with one another, and eventually this became a war for the ruins of their world. Mortals fleeing the conflict came to know them instead by a new and scornful name: the darkin.

    Fearing that these fallen Ascended were as dangerous to Runeterra’s survival as the Void incursions had been, the Targonians intervened. It is said that the Aspect of Twilight gave mortals the knowledge to trap the darkin, and the newly reborn Aspect of War united many in fighting back against them. Never fearing any foe, Aatrox and his armies were ready, and he realized only too late that they had been deceived. A force greater than a thousand dead suns pulled him inside the sword he had carried into battle countless times, and forever bound his immortal essence to it.

    The weapon was a prison, sealing his consciousness in suffocating, eternal darkness, robbing him even of the ability to die. For centuries, he strained against this hellish confinement... until some nameless mortal was foolish enough to try and wield the blade once more. Aatrox seized upon this opportunity, forcing his will and an imitation of his original form onto his bearer, though the process quickly drained all life from the new body.

    In the years that followed, Aatrox groomed many more hosts—men and women of exceptional vitality or fortitude. Though his grasp of such magics had been limited in life, he learned to take control of a mortal in the span of single breath, and in battle he discovered he could feast on his victims to build himself ever larger and stronger.

    Aatrox traveled the land, searching desperately, endlessly, for a way return to his previous Ascended form… but the riddle of the blade proved unsolvable, and in time he realized he would never be free of it. The flesh he stole and crudely shaped began to feel like a mockery of his former glory—a cage only slightly larger than the sword. Despair and loathing grew in his heart. The heavenly powers that Aatrox had once embodied had been wiped from the world, and all memory.

    Raging against this injustice, he arrived at a solution that could only be born of a prisoner’s desperation. If he could not destroy the blade or free himself, then he would embrace oblivion instead.

    Now, Aatrox marches toward this merciless goal, bringing war and death wherever he goes. He clings to a blind hope: if he can drive all of creation into a final, apocalyptic battle—where everything, everything else is destroyed—then maybe he and the blade will also cease to exist.

  3. The Cage

    The Cage

    Odin Austin Shafer

    Darkness.

    The breath I cannot take plagues me.

    It is an emptiness in my lungs and throat. As if I had stopped mid-breath, and then held my lungs cruelly waiting. My mouth open, throat hollow, unable to pull in air. My chest, the horrible tension on my thorax.

    My limbs and muscles refuse to move. I cannot breathe. I am choking. The pressure builds. The stillness spreads to my chest and limbs. I want to scream, to tear at my face, to wail—but I am trapped. I cannot move. I cannot move.

    Darkness.

    I must remember. I must remem—

    The battle. I lost control. It was foolish. The mortals formed in ranks against me. I crashed into them. Drank from them. The temptation was too great. As I reaped, I reforged their flesh into a better approximation of my true shape. Desperately, I consumed more and more, hoping for the briefest echo of what I once was. Instead, like a fire, I burned too quickly, destroying even my host’s form.

    Darkness.

    It was raining when we fought. What if the mud and filth cover me? What if I’m hidden for thousands of years? Trapped in this prison. The horror of that idea feeds my panic. The battle is ending. I can feel it. I must will my form upright. I must… I must...

    I have no arms or legs. The darkness binds me, like a cocoon.

    No. I will myself upright. But I can’t know if it is working. I cannot know anything but the darkness.

    Please. Let some mortal find me. Please. I beg the darkness endlessly, but the humiliation of my plea is answered only with silence.

    But then…

    I feel a mortal nearby. I have no eyes, no ears, but I can feel his approach. He is fleeing from adversaries. He must try to defend himself. He must grasp me.

    Can he see me? He could run past me. I would be left here.

    I feel his hand grip this form and… and his consciousness opens to me!

    I burrow into him, pulling him down. I am like a drowning man thrown into the sea by a shipwreck, dragging myself to the surface by clawing past my fellows.

    “What’s happening?!” the mortal screams. But he is silenced by the darkness—the endless darkness I have just escaped.

    And I have eyes.

    I can see the falling rain. The muck. The blood of this slaughtering field. In front of me stand two weary knights with spears. I cut them apart, and drink in their forms, recrafting this body to my needs.

    They are weak. I must move quickly. I must find a better wielder. A better host. Around me are only the dead and dying. I hear their souls retreating from this world.

    The fighting has not ended. It’s moved inside the city walls. I force my new shape—limping, crawling—toward the sounds of battle. Toward a better host.

    I roar. But not in triumph. Never in triumph.

    I will drink from that city, but I will achieve only a grotesque mockery of my former glory. I was shaped by the stars, and the purity of my aspect. I was light and reason given shape. I defended this world in the greatest battles ever known. Now, blood and ichor drips from this stolen flesh as it decays. The muscles and bones struggle, tear, and protest the abomination I have become.

    I take a breath.

    “No, Aatrox,” I say, my voice wet and echoing off the dead that surround me. “We will go onward... and onward… and onward…”

    Until the final oblivion comes.

  4. Ahri

    Ahri

    For most of her life, Ahri's origins were a mystery to her, the history of her vastayan tribe all but lost save for the twin gemstones she has carried her entire life. 

    Ahri's earliest memories are of running with icefoxes in the northern reaches of Shon-Xan. Though she knew she was not one of them, they clearly saw her as something of a kindred spirit, and came to accept her within the pack.

    In that wild, predatory existence, Ahri nonetheless felt a deeper connection to the forests around her. In time, she came to understand that this was the magic of the vastaya that coursed through every fiber of her being, and the realm of spirits that lay beyond. With no one to teach her, instead she learned to call upon this power in her own ways—most often using it to quicken her reflexes in pursuit of prey. If she was careful and close enough, she also found she might soothe a panicked deer, so that it remained serene and calm even as she and her packmates sank their teeth into its flesh.

    The world of mortals was as distant and unsettling to Ahri as it was to the icefoxes, but she felt drawn to it for reasons she could not explain. Humans in particular were coarse, gruff creatures… and when a band of huntsmen camped nearby, Ahri watched them from afar as they went about their grim business.

    When one of them was wounded by a stray arrow, Ahri could feel his life seeping away. Knowing nothing but the instincts of a predator, she savored the spirit essence leaving his body, and through it gained brief flashes of his memories—the lover he had lost in battle, and the children he had left behind when he came north. Ahri subtly pushed his emotions from fear to sorrow to joy, and comforted him with visions of a sun-soaked meadow as he died.

    Afterward, she found that human words now came to her easily, like something from a half-remembered dream, and Ahri knew the time had come to leave the pack behind.

    Keeping to the fringes of society, she felt more alive than ever. Her predatory nature remained, but she was caught up in a riot of new experiences, emotions, and customs across Ionia. Mortals, it seemed, also became fascinated by her in return—and she often used this to her advantage, draining their essence while charming them with recollections of beauty, hallucinations of deep longing, and occasionally dreams colored by raw sorrow.

    She grew drunk on memories that were not her own, and exhilarated in ending the lives of others even as she felt the grief and woe she brought to her victims. She experienced heartbreak and elation in tantalizing flashes that left her craving more. It was overwhelming, but she sensed her own power fading whenever she tried to stay away, and could not help but partake again and again… 

    In time, she began to see herself as mortals did: a monster.

    Until one day, an artist stumbled upon her, hunched over a man as she drained his life essence from him. Where others would run, he stayed, offering his own life essence in exchange for her heart. For the first time in her life, Ahri let herself fall in love and be loved, wholly and completely.

    Their days passed in warmth and laughter, Ahri curbing her hunger by feeding on her lover. She was truly happy... until she lost control, draining her lover completely.

    Ahri fell into despair, her grief consuming her as she mourned the loss of the first and only person she's ever truly loved. The first and only person who ever truly loved her. Retreating even further from society, she became consumed with learning more about where she came from, in hopes that it would help her control her abilities.

    With her twin sunstones in hand, she set out in search of others like her, a journey that would take her out of Ionia and across Runeterra, eventually leading her to the discovery of her ancestors, the Vesani, a vastayan tribe that brought innovation and magic to the world before being wiped out.

    Inspired by their memories, Ahri has set off to travel the world in search of other remnants of the Vesani. She hopes to carry their legacy forward, bringing good into the world like they did. No longer burdened by the heavy weight of her regrets, she also hopes to finally leave her stolen memories behind and create new memories of her own making.

  5. A Fair Trade

    A Fair Trade

    Rayla Heide

    The market smelled of burning incense and rotting cabbage.

    Ahri wrapped her cloak around her nine tails and fiddled with her twin sunstone tokens to distract herself from the stench, rolling them between her fingers and snapping them together. Each one had the shape of a blazing flame, but they were carved in such a way that their sharper edges fit together, forming a perfectly smooth orb. She had carried the golden stones since before she could remember, though she had no knowledge of their origin.

    Though Ahri was in a new environment, she was comforted by the latent magic buzzing all around her. She passed a stand with dozens of woven baskets filled to the brim with polished rocks, shells etched with legends from a seafaring tribe, gambling dice carved from bones, and other curious items. Nothing matched the style of Ahri’s sculpted tokens.

    “Care for a gem to match the blue of the skies?” asked the gray-bearded merchant. “For you, I’ll trade a cerulean bauble for the cost of a single cryraven feather, or perhaps the seed of a jubji tree. I’m flexible.”

    Ahri smiled at him, but shook her head and continued through the market, sunstones in hand. She passed a stand covered in spiky orange vegetables, a child selling fruit that shifted color with the weather, and at least three peddlers swinging tins of incense, each of whom claimed to have discovered the deepest form of meditation.

    “Fortunes! Come get your fortunes told!” called a young woman with lavender eyes and a soft jawline. “Find out who you’ll fall in love with, or how to avoid unlucky situations with a pinch of burdock root. Or if you’d prefer your future left to the gods, I’ll answer a question about your past. Though I do recommend finding out whether or not you’re at risk for death by poisoning.”

    A tall vastaya with feline ears was about to take a bite of a spiced pastry. He froze and stared at the fortune teller in alarm.

    “The answer is no, by the way. Yours for free,” she said, curtsying at him before turning to Ahri. “Now, you look like you’ve had a dark and mysterious past. Or at least some tales worth sharing. Any burning questions for me, lady?”

    Beneath heavy layers of incense, Ahri paused at the scent of wet fur and spiced leather lingering at the woman’s neck.

    “Thank you, but no,” she replied. “I’m still looking around.”

    “You won’t find any more Ymelo tokens in this market, I’m afraid,” the woman said, nodding to Ahri’s sunstones. “Like the ones you have.”

    The back of Ahri’s neck prickled and she drew closer to the woman. She would not let her excitement get the better of her. “Do you recognize these? Where do they come from?”

    The woman eyed Ahri.

    “I think they’re Ymelos, anyway,” she said. “Never seen a pair in person. He only carved a small number in his time, and many of the sets were separated in the war. Dead rare, those.”

    Ahri leaned closer with each word.

    “I’m Hirin, by the way,” the woman said.

    “Do you know where I might find this craftsman?” Ahri asked.

    Hirin laughed. “No idea. But if you come in I’ll tell you what I know.”

    Ahri wrapped her cloak around her shoulders and eagerly followed the fortune teller past her booth, and into a caravan decorated wall to wall with animal skins.

    “Tea?” Hirin said. “I brewed it this morning.”

    She poured two cups of liquid the color of plum wine, taking one for herself. The tea tasted of bitter oak bark, masked by a cloying dollop of honey. Hirin held out a hand for the stones but Ahri kept them close.

    “I’m getting the sense that these are special to you,” she said with a wry smile. “Don’t worry, I have no interest in peddling stolen sunstones. Bad for a girl’s reputation.”

    “Can you tell me where they come from?” asked Ahri, handing them over gingerly.

    Hirin held them up to the light.

    “These are beautiful,” she said. “I don’t know how they fit together so perfectly. I’ve not seen the like.”

    Ahri said nothing. She stood frozen with curiosity, and did not take her eyes off the woman.

    “Legend says the sculptor known as Ymelo collected fossilized lizard eggs from a thousand thousand years ago that he carved into intricate shapes. These ancient lizards lived long before the Ghetu Sea dried up to a desert, leaving only petrified bones and dust.”

    Hirin coughed, and Ahri detected a bitter note upon her breath, as if she had been drinking vinegar.

    “Ymelo stones are designed as small pieces that fit into a larger sculpture,” she continued.

    The woman dangled the golden pieces in front of Ahri’s face.

    “Just as your past has left you with information to be desired, these stones may have many more parts that, when combined, create another shape altogether. Who knows what you’ll become when you track down your history. With the missing pieces, you may learn more than you’d like.”

    “Those are pretty words,” Ahri murmured, staring at the woman.

    After a moment of silence, Hirin chuckled. “Some threads of truth, threads of my own invention. A fortune teller’s weaving must be seamless.”

    The woman retrieved a hunter’s knife from a cabinet.

    “I weave in just enough of what you desire to make you stay,” she said. “’Til the tea slows your muscles, that is.”

    A low growl escaped Ahri’s lips. She would tear this woman apart. She tried to pounce, but her limbs did not obey. She was rooted in place.

    “Oh, there’s no need for that, lady. I only need a single tail. Useful for a variety of potions, you see, and extremely valuable. Or so I think. Never seen a vastaya with fox tails before. The tea freezes any pain, along with your… mobility.”

    Hirin wrapped a bandage around one of Ahri’s tails. Ahri tried to resist, but she still could not move.

    “You’ll wake up tomorrow, good as new!” said the woman. “Well, with one less tail. Do you really use all nine?”

    Ahri shut her eyes and reached out to the reservoirs of magic around her. The environment had plenty ripe for the taking, but she was too weakened by the tea to draw them to her. Instead she reached into Hirin’s mind, which was far more malleable, and pushed.

    Ahri opened her eyes and stared hard into Hirin’s. They deepened from lavender to violet.

    “Hirin,” she said. “Come closer. I would look into the face of the one who tricked me.”

    “Of course, lady,” Hirin replied, transfixed. The woman’s voice sounded hollow, as though it came from the bottom of a well.

    She leaned in until her face was only inches away. Ahri inhaled, drawing essences of the woman’s life from her breath.

    ...Hirin was a young girl hiding, hungry and afraid, beneath a market stall. Two men argued above, looking for her. She had nothing but empty coffers to show for her days’ work...

    Ahri continued to drain Hirin’s life, sampling memories of raw emotion. They felt rich in Ahri’s mouth, and she relished each unique flavor of emotion.

    ...Hirin told the fortune of a witch doctor shrouded in veils, receiving a copper for her troubles. She used the coin to buy a piece of bread, which she devoured in seconds…

    ...In a seedy tavern, a raucous group played cards. A man with eyebrows resembling butterfly wings gambled a golden Ymelo stone while Hirin watched from the shadows…

    ...Hirin tracked Ahri as she walked through the market. One of her fox tails peeked from beneath her cloak. She drew the vastaya into her caravan—

    Enough.

    Ahri stopped, her head spinning with renewed vigor. With each memory she stole from Hirin, she felt energy rush back into her weakened muscles, cleansing them of the poison.

    Strengthened once more, she slowly shook her limbs awake, and flexed her tails with a shiver. They tingled with pinpricks.

    Hirin stood wide-eyed and dazed, still very much alive. It was she that would wake tomorrow, good as new—less a few memories that she would not miss.

    With knowledge of the woman’s life, Ahri’s rage had faded. She brushed her hand against the fortune teller’s cheek, then wrapped her cloak tightly around her shoulders and stepped out into the sunlit market.

    Hirin would not remember her, or their encounter. But Ahri had left the trade with a name to hunt—Ymelo—and the image of the man with soft-winged eyebrows was burned in her mind.

  6. The Garden of Forgetting

    The Garden of Forgetting

    Rayla Heide

    A gust of wind blew cold night air from the garden, carrying with it enticing scents of overripe fruit and blooming flowers. Ahri stood before the garden's entrance, where stone transitioned to soil and narrow labyrinthine caves opened to the sky in a deep caldera. Thickets of trees and brambles grew wild beneath the moonlight, while flowers bloomed in lush abundance. Ahri hesitated, knowing well the twin nature of danger and beauty. She had heard legends of the sacred grove since childhood, but had never before traversed the southern caverns to find it. According to the stories, those who stepped over the threshold of the garden began as one person and left as someone else entirely, or did not leave at all.

    Whatever the truth might be, Ahri had made up her mind. As she stepped into the garden, the back of her neck prickled as if someone were watching her. No figure was visible amongst the trees, but the garden was far from still. Everywhere Ahri looked, new flowers bloomed with each passing second. Ahri walked a winding path through the tangle of plants, stepping over roots rumbling beneath the soil. She ducked under hanging vines that reached out to her as if clamoring for affection. She could have sworn she heard a hush from the soft rustling of leaves.

    Moonbeams shone through the canopy above, revealing trees bearing leaves of silver and gold. Flower stalks entwined around their trunks, curling to display dazzling buds brighter than any gemstone. Plump spicecherries coated in a layer of frost chimed softly as they swayed amid an untamed thicket.

    A snow lily stretched toward Ahri’s face and caressed her cheek gently. It was too alluring to resist. Ahri pressed her face into its petals to inhale its heady scent. Her nose chilled and she took in the faint smell of oranges, the summer breeze, and the tang of a fresh kill. The blossom trembled as it blushed with color, and Ahri’s breath caught in her throat. She swayed, dizzy at the flower’s perfume.

    Snip.

    The snow lily fell to the soil, severed at its stem. A viscous liquid seeped from the cut. Ahri let out a breath, her nine tails twitching as her head cleared.

    Ahri startled as a woman with wisps of gray-white hair stood before her, shears in hand. She was wrapped in colorful shawls and her eyelashes sparkled with dew.

    As the woman turned her sea-green gaze to Ahri, Ahri felt a strange unease, as if this woman could slice through her gut just as easily as a fibrous stalk. The woman’s face, wrinkled like tree bark, was impossible to read. But Ahri was no longer concerned for her own safety.

    “You startled me, Ighilya,” said Ahri. In the stories, the old woman was known as the Eater of Secrets, the Forgotten, or the Witch Gardener. Wanting to show respect to one with such power, Ahri decided to call her Ighilya. Great grandmother.

    “The flowers want something from us,” she said. “Just as we seek something from them. It would be wise to keep your nose to yourself. I would know. I have to feed these hungry babies myself.”

    “So you are the Gardener,” said Ahri.

    “One of my kinder names, yes. But quite beside the point. I know why you’re here, Iminha.”

    Little one. Ahri felt uncomfortable at the word, often used in a familial relationship, though she was not sure why.

    “You seek absolution. Freedom from your pain,” said the Gardener.

    She stepped over a shrinking fern and beckoned to Ahri.

    “Come.”

    As they walked through the moonlit garden, flowers turned to face the old woman as if she were the sun itself, warming their leaves and helping them grow. Or perhaps the flowers did not wish to turn their backs to her.

    The old woman waved Ahri to a bench in front of a gnarled cloudfruit tree, and sat opposite her.

    “Let me guess. You were in love,” the Gardener said, a smile crinkling the corners of her lips.

    Ahri’s brow furrowed.

    “Don’t worry, you’re far from the first,” said the old woman. “So, who was he? A soldier? An adventurer? A warrior in exile?”

    “An artist,” said Ahri. She had not uttered the syllables of his name in over a year and could not bring herself to say them now. They were like swallowing broken glass. “He painted... flowers.”

    “Ah. A romantic,” the Gardener said.

    “I killed him,” Ahri spat. “Is that romantic enough for you?”

    As she spoke the truth aloud, Ahri could not disguise the sharp bitterness on her tongue.

    “I sucked the life from his lips as he lay dying in my arms,” she said. “He was kinder, more selfless than anyone had a right to be. I thought I could suppress my urges. But the taste of his dreams and memories was too enticing. He urged me on. I did not resist. And now - now I cannot go on knowing what I did. Please, Ighilya. Can you give me the gift of oblivion? Can you make me forget?”

    The Gardener did not answer. She stood and picked a ripe cloudfruit from the tree and peeled it slowly, carefully, so the rind remained in one piece. The flesh fell into six vermillion segments, which she offered to Ahri.

    “Care for a slice?”

    Ahri stared at her.

    “Don’t worry, this one doesn’t want anything from you. Not like the flowers. Fruit never does. Fruit is the most generous part of a plant - it strives to be luscious and juicy - and tempting. It simply wants to attract.”

    “Food turns to ash in my mouth,” said Ahri. “How can I feed myself when I am no more than a monster?”

    “Even monsters need to eat, you know,” the Gardener said, smiling gently.

    She placed one of the cloudfruit segments into her mouth, and chewed before making a face.

    “Tart! In all my years in the garden, I’ve never gotten used to the tang.”

    The old woman ate the remaining pieces while Ahri sat in silence. When she was finished she wiped the juice from her mouth.

    “So you stole a life that was not yours to take,” said the Gardener. “Now you suffer the consequences.”

    “I cannot stand it,” Ahri said.

    “To be alive is to be in pain, I’m afraid,” the Gardener said.

    A vine dripping with snow lily buds wound its way around the old woman’s arm. The woman did not flinch.

    “I can’t go on knowing that I killed him,” Ahri pleaded.

    “There are greater consequences to losing yourself, Iminha.”

    The Gardener reached for Ahri’s hand and squeezed it. Her sea-green eyes glinted in the moonlight, and Ahri detected something she had not seen before - longing, perhaps?

    “You will be broken,” said the old woman. “You will never again be one.”

    “I am already in fragments,” Ahri replied, “and every second that passes, I split myself anew. Please, Ighilya. I must do this!”

    The old woman sighed.

    “This garden will not refuse a gift freely given, for it always hungers.”

    With that, the Gardener offered her arm to Ahri, still entwined with the vine of snow lilies. Buds unfurled like outstretched hands.

    “Give your breath to this flower as you think on the memories you wish to be rid of,” the old woman said, gesturing to the bell shaped lily. “The flower will consume them. Do not inhale again until you feel nothing.”

    Ahri held the flower gently between her fingers. The Gardener nodded. Ahri took a deep breath and exhaled into the flower.

    ...Ahri stood next to a raven-haired man at the edge of a lake. Together they leapt into the water and screamed as they frolicked over endless waves.

    Ahri’s suffering dissolved like a cloud along with the image in her mind.

    ...in a forest silenced by winter, Ahri watched a raven-haired man painting a single blossom. “Am I not your flower?” she asked, pulling the strap down from her dress. He lifted his brush and smeared paint over her bare back. The bristles tingled as he recreated the flower atop her spine. “You are, you are,” he repeated, kissing her shoulder with each word.

    Ahri knew she should dread what would happen next, but her heart was growing cold and numb.

    ...she stood at the center of a lake, holding the lifeless body of the man she once loved. He dipped beneath the water, becoming contorted through its glassy refraction.

    Once, this vision would have caused stabbing pain, but Ahri felt no more than a dull ache.

    ...Ahri leaned over a fallen woodcutter in a stone cavern, consuming his life. At the sound of boots crunching on snow, she startled. The raven-haired man stood, watching. Ahri despaired; she had not wanted him to see this.

    “I can't be good enough for you,” Ahri said. “Look at me, greedy for the soul of a dying man. Please, leave me. I am not good. I cannot be good.”

    Her raven-haired love responded. “I don't care.” This was the first time Ahri remembered someone loving her wholly, in spite of her nature. His voice was warm and deep with emotion. “I am yours.”

    The memory caught in Ahri’s throat and she stopped breathing, breaking the flower’s spell.

    No, she thought. I can’t lose this.

    Ahri tried to inhale, but the air felt like a noose around her neck. It choked her and stifled her throat, as if she were breathing poison. Her vision blackened, but she gasped until her lungs were nearly bursting.

    Losing this would kill him all over again.

    Ahri’s knees gave out and she collapsed on the ground, still gripping the snow lily. The unnatural perfume she inhaled from the flower percolated through her mind, conjuring strange and disturbing visions.

    Ahri hallucinated. In a snow-silenced forest, she envisioned each of her nine tails ripped from her spine, only to grow back so they could be torn off again.

    In a stone cavern, she saw dozens of portraits of herself painted in inky black brushstrokes. In each of the images, her face was blank and cold.

    She floated, weightless, at the center of a lake, and looked down to see that the lake was filled, not with water, but blood.

    Where are you?

    In her mind’s eye, she saw a face warped by the endless folds of her memory, one she was already forgetting. The face was blurred, like a painting of a man rather than the man himself. He looked at her, stared into her, but she could not meet his gaze.

    Ahri opened her eyes. The Gardener was standing above her, holding the vine of snow lilies, which had turned raven-black.

    “Can you still see him?” asked the old woman.

    Ahri focused on the hazy shapes in her mind and focused until they materialized into a face. His face.

    “Yes. It’s cloudy, but... I remember,” said Ahri. She fixed the image of his face in her mind, memorizing every detail. She would not let it dissolve.

    The old woman’s eyes flashed - not with longing, but regret.

    “Then you did what many had not the strength to do. You did not succumb to peace,” said the Gardener.

    “I couldn’t,” said Ahri, choking over her words. “I couldn’t give him up. Even if I am a monster. Even if each day I fall apart and each day I must bear the pain a hundred times over. Oblivion is worse, much worse.”

    Oblivion was a thousand blurry faces staring at her with empty eyes.

    “You cannot take back what you gave, Iminha,” the Gardener said. “The flowers do not relinquish what was freely given. But you may keep what remains. Go, go. Leave this place before it takes hold,” she whispered. Vines coiled around the Gardener’s shoulders, revealing lilies of a deep sea-green. “As it’s done to so many others.”

    Ahri tried to stand, but a vine of snow lilies had wound its way around her tails. She struggled against their tightening clutches, prying barbs from her fur, then scrambled to her feet and ran. Knotted roots broke loose from the soil, trying to ensnare her as she leapt between them. A tangled curtain of thorned moon roses swerved to block Ahri’s path, but she held her breath and dove beneath the flowers, which caught wisps of her hair as she tumbled.

    The path from the garden was overgrown with snow lilies of all colors. Their leaves, sharp as knives, slashed at Ahri’s skin, while thick stalks coiled around her face and neck, binding her mouth. Ahri bit down and ripped through the fibers with her teeth, tasting sour blood. She tore through the archway to the stone caverns beyond.

    She could just make out the Gardener’s voice.

    “A piece of you lingers here, always,” the old woman called. “Unlike us, the garden does not forget.”

    Ahri did not turn back.

  7. Akali

    Akali

    Ionia has always been a land of wild magic, its vibrant people and powerful spirits seeking to live in harmony… but sometimes this peaceful equilibrium does not come easily. Sometimes it needs to be kept in check.

    The Kinkou are the self-appointed keepers of Ionia’s sacred balance. The order’s loyal acolytes walk the spirit and material realms, mediating conflicts between them and, when necessary, intervening by force. Born among their ranks was Akali, daughter of Mayym Jhomen Tethi, the renowned Fist of Shadow. Mayym and her partner Tahno raised their daughter within the Kinkou Order, under the watchful leadership of Great Master Kusho, the Eye of Twilight.

    Whenever her parents were called away, other members of the order stepped in as Akali’s surrogate family. Kennen, the Heart of the Tempest, spent many hours with the young girl, teaching her shuriken techniques, and emphasizing speed and agility over strength. Akali was a precocious child, and soaked up the knowledge like a sponge. It became clear to all that she would follow her parents’ path—along with the Great Master’s son and appointed successor Shen, she would lead a new generation dedicated to preserving Ionia’s balance.

    But balance can be fleeting. The order found itself divided.

    A wayward acolyte named Zed returned, and clashed violently with Kusho, wresting power in a bloody coup. Akali fled into the eastern mountains along with Mayym, Shen, Kennen, and a handful of other acolytes. Sadly, Tahno was not among them.

    Zed’s transformation of the Kinkou into the merciless Order of Shadow was almost complete. But, as the new Eye of Twilight, Shen intended to rebuild what had been lost. They would return to the Kinkou’s three fundamental philosophies: the pure impartiality of Watching the Stars, the passage of judgment in Coursing the Sun, and the elimination of imbalance by Pruning the Tree. Even though they were now few, they would train neophytes to restore and grow their numbers once more.

    When Akali came of age at fourteen, she formally entered her Kinkou training, determined to succeed her mother as the new Fist of Shadow.

    She was a prodigious fighter, and mastered the kama and kunai—a handheld sickle and throwing dagger. Though she did not possess the magical abilities of many of her fellow acolytes, she proved to all she was worthy of the title, in time allowing her mother to step down and help mentor the younger neophytes.

    But Akali’s soul was restless, and her eyes were open. Though the Kinkou and the Order of Shadow had come to an uneasy accord in the wake of the Noxian invasion of Ionia, she saw that her homeland continued to suffer. She questioned whether they were truly fulfilling their purpose. Pruning the Tree was meant to eliminate those who threatened the sacred balance... yet Shen would always urge restraint.

    He was holding her back. All the mantras and meditations could quiet her spirit, but such platitudes would not defeat their adversaries. Her youthful precociousness turned to outright disobedience. She argued with Shen, she defied him, and she took down Ionia’s enemies her way.

    In front of the whole order, she declared the impotence of the Kinkou, all its talk of spiritual balance and patience accomplishing little. Ionians were dying in the material realm, and that was the realm Akali would defend. She was trained as an assassin. She was going to be an assassin. She did not need the order anymore.

    Shen let her go without a fight, knowing this was a path that Akali must walk alone. Perhaps that path would bring her back one day, but that would be for her to decide.

  8. Leaving Weh'le

    Leaving Weh'le

    Michael McCarthy

    Ah— Hey! Bo’lii!” I cry out. “Cut me a little deep, don’t you think?”

    I crane my head up and around from the wicker mat I’m lying prone on to stare right into the eyes of the vastaya kneeling over me. I can feel the blood sliding down my back.

    “How about you be a little more careful?” I add.

    Bo’lii pulls his qua’lo and mulee away from my shoulder, the tools of a tattoo artist, like a hammer and chisel, made from serpent bone. Some use other animals or metal, but the serpent bones are just hollow enough to give the ink the fine line that a master like Bo’lii demands in his work. A little more of my blood drips off the mulee and onto my back. He smiles, dabs it with a swatch of old linen and shakes his head. Then he holds up his hands and shrugs, as if to ask, You want me to stop?

    The words don’t come. Noxian soldiers took most of his tongue long before I began coming here, but I know him well enough to know what a look can say. His work is more than a fair trade for a little discomfort.

    And the blood? I can take a little blood. A lot, if it’s not my own.

    “Just clean it up a little, okay? I don’t think we have much time,” I tell him.

    Bo’lii begins tapping the mulee with the qua’lo and adding the ink. He has the best inks, rich colors made from crushed Raikkon wild berries and the enchanted flower petals found only on the southern faces of the Vlonqo cliffs. He is a master, and I am honored to be his canvas.

    I started coming to Weh’le not long after I stopped listening to Shen. All those years in the Kinkou Order “treading carefully”? No. Shen was wrong about that. About me.

    Restraint has never been my thing.

    I turn back around on the mat and rest my chin on top of my hands. Keeping my eyes trained on the door that leads into Bo’lii’s tavern. His place is clean, but the air hangs heavy with guilt. The tavern is home to a collection of thieves, rogues, and bad decisions. People come to Bo’lii’s to arrange a way out of Weh’le. Out of Ionia. Because getting into Weh’le is hard… but getting out is even harder.

    Weh’le is a phantom port, a hidden coastal village, protected by the mystical properties of Ionia. Unlike Fae’lor, she doesn’t welcome outsiders, and you won’t find her on the maps. Should Weh’le appear at all, it is always on her own terms, daring people into doing very dumb things.

    Most approach from the sea, dreaming of riches, discovery or maybe just a new start, only to have their hopes dashed in an instant. First, the shoreline that once called to them vanishes behind a dense wall of cobalt fog crackling with arcane power. The sea rises and falls violently before unleashing torrents of crushing waves. As the survivors cling to their splintered vessel, the fog pulls back for the briefest of moments, allowing them one look at the flickering lanterns of Weh’le cruelly saying goodbye just before the water pulls them down to the bottom of the Breathless Bay.

    I can’t do anything about those people. Not my people. Not my problem.

    Bo’lii stops tapping. I’m here for someone else entirely.

    I feel my satchel against my thigh. It puts me at ease, although I would rather have it on me. From there, I could fire three kunai into three hearts on instinct. Three kills without a thought. Where it is now, I’d have to think a little.

    I look up just in time to see the man come through the front door. He is flanked by three guards in their battle dress.

    “Well, that makes it easy… I wonder which one I’m supposed to kill?” I mock.

    Bo’lii laughs. He can still do that, even without a tongue. It sounds a little weird, but it’s real. He shakes his head again, and does that thing he always does. With a series of hand movements and head nods he tells me to try and do my business outside this time, after they leave his establishment.

    “You know I can’t promise that,” I say as I check my satchel, and turn towards the din of the tavern.

    I pause at the doorway and turn back to him.

    “I’ll do what I can,” I say, before lifting the mask over my face. I don’t mind them seeing me, but if they saw me laughing at them, I think it would be just too much.

    The guy with the guards is my people—a high councilman from Puboe, a place not far from the Kinkou Order. But, like many, he sold out his people to the invaders for gold and safe passage to Weh’le, and beyond. So now he is my problem.

    But this is as far as he will get. Sure, I could’ve taken him out in his sleep at the inn, or when they made camp along the road to Weh’le, but where’s the fun in that? I want him to taste the salt air. I want him to feel a sense of relief before the end comes. But I also want the others to see him pay for his crimes, and know that this will not stand.

    Actions have consequences.

    I approach without a sound. His hands are shaking as he raises a mug of ale to his lips. His guards stand in his defense when they notice me. I’m impressed.

    “Nice to see manners around here for a change,” I say with a smile they cannot see.

    “What’s your business, girl?” One of them asks through a plate of pitted and tarnished steel.

    “Him,” I say pointing with my kama. It glistens with hues of the magic it was forged in. “He’s my business right now.”

    The guards draw their weapons, but even before they can step towards me, they disappear in a thick ring of blinding smoke. The kunai begin to fly, hitting their targets with a satisfying flesh and bone THUNK.

    One. Two. Three.

    Footsteps.

    I send two more kunai in that direction. A clang of metal, followed by the THUCK-THUCK of them ricocheting into the walls.

    More footsteps.

    “Aw, you’re gonna bleed!” I call out, flinging a single shuriken from my hip, and flipping across the room, following in its wake.

    I break through the smoke to see the last guard splayed out on the ground next to the door. The three prongs are lodged deep in his windpipe—I can see his chest rising and falling ever so slightly. I grab him by the collar, raise him up, just to be sure.

    “Almost…” I whisper.

    At that moment, I hear a gurgling behind me. I turn to see the councilman through the receding smoke, bleeding out on the floor. His eyes are open, darting back and forth across the tavern, wondering what just happened.

    He looks so peaceful now.

  9. Akshan

    Akshan

    Dashing through the shadows of eastern Shurima, a righteous avenger stalks those who have harmed others. His punishment is swift, certain, and exacted by a curious weapon that rights the wrongs of his foes.

    Raised on the streets of the city of Marwi, Akshan was introduced to injustice at birth. In a place where local warlords took what they wanted, most people survived by keeping their heads down and minding their own affairs. Try as he might, young Akshan could never manage to let bad deeds go unnoticed and was often quick to intervene when he saw someone being mistreated. This approach made the boy many powerful enemies, and on one fateful occasion, left him beaten within an inch of his life.

    But luck was on his side. An old woman named Shadya found the boy unconscious in the street outside her dwelling. Though Marwian custom said she should not get involved, she took young Akshan inside and, against all odds, he pulled through.

    As Akshan regained his faculties, he realized his savior was no ordinary woman. Shadya was a member of the Sentinels of Light, an ancient order committed to fighting Harrowings and eradicating agents of the Black Mist. She saw Akshan as a troubled youth, stubborn and defiant, but vulnerable. After butting heads with the boy over her numerous sentinel house rules, Shadya quickly discovered there was much to like about him. He had guts and a conscience—a combination seldom found in Marwi. Seeing the immense potential in the young man, Shadya made a deal with him: she would allow him to stay, free from the grasp of his countless enemies, and, in return, he would dedicate himself to the sentinel order.

    Shadya and Akshan formed a fast bond as she taught him everything she knew about surviving as a solo sentinel. Akshan the scrappy street urchin grew into Akshan the full-grown bane of scoundrels. But even as Akshan’s skills grew by the day, he could see his mentor growing more distant, and more troubled.

    At last, Shadya told her pupil the reason for her concern: A Harrowing was coming, bigger than any the world had ever seen, bearing an army of wraiths and ghouls from the Shadow Isles. Their only hope of stopping the cataclysm rested with the ancient sentinel weapons that lay buried within Shurima's crypts and tombs. If the world was to be saved from ruination, they needed to collect these weapons, and quickly.

    To Shadya’s dismay, she found that the ancient weapons had already been plundered by local warlords. She pleaded with them to relinquish the artifacts for the fight against the inevitable Harrowing, but the warlords refused, determined to unlock the weapons’ mysterious power for themselves.

    With time running out, Akshan and Shadya were forced to make do with what they had. As they took stock of their arsenal, Akshan discovered a particularly striking gun hidden away in the base’s vault. Alarmed, his mentor snatched it away and forbade Akshan from ever using it. The weapon, known as the Absolver, was imbued with an ancient enchantment that granted it a strange, unspeakable power—it could take the life of a killer and, by doing so, restore their most recent victims to life.

    “It must not be wielded by anyone,” said Shadya. “Such matters of life and death are best left in the hands of fate.”

    But Akshan still bristled at sentinel rules, and he had even stronger opinions on fate. He had spent his whole life seeing good people horribly mistreated while bad people did as they pleased without consequence. If fate was real, it definitely needed help—help that the Absolver could provide.

    As his interest in the weapon deepened, Akshan continued to pry its history from Shadya and came to a shocking discovery: She had used the gun to save Akshan when she found him unconscious in the street all those years ago. With it, she’d slain the criminal who had nearly killed him, and, in doing so, restored young Akshan to life. He wondered: Why did he alone deserve to be revived by the gun? Surely there were others who were more worthy.

    While Akshan questioned the antiquated rules of his order, his mentor continued to press the warlords to turn over their stolen weapons. Tensions between the two parties built until one tragic day Akshan returned home to find Shadya murdered in the street, almost exactly where he had fallen all those years ago.

    Akshan knew what he had to do. He made some key alterations to the Absolver and set out into the scorching desert with the forbidden weapon, hungry for vengeance. Though he could not determine which of the warlords had killed his mentor, he knew one way to be certain: he would pick them off one by one until Shadya was returned to Runeterra.

  10. In Search of Things Lost

    In Search of Things Lost

    John O’Bryan

    Shadya had only been dead a few weeks, and already Akshan could feel all traces of her slipping away. That was the hardest facet of his grief—the hoarding of mementos, the scrambling to scrape together whatever remained of his beloved mentor.

    He pulled the old charcoal sketch from his pocket and studied it. The crude drawing was a poor likeness of her face, lacking in all fine detail. Still, he found if he closed his eyes and tried to remember, he could usually fill in the blanks. But more and more, his memory was failing him.

    Shadya, why do you leave me? he wondered. Was it his own doing, something deep inside trying to protect him by eroding all traces of a standard he was failing to meet? Or perhaps he just needed something to jar his memory.

    He stuffed the drawing back into his pocket as he walked into the open-air markets of central Marwi, searching for anything to remind him of his mentor. After a few blocks, he stumbled upon a jarring sight: In an alley between two stucco buildings, a young waif was fastening a familiar mother-of-pearl bracelet to her grime-smeared arm.

    Quick as the wind, Akshan dashed right up to the urchin’s face, cape snapping in his wake. “Where did you get that?” he barked, his tone uncharacteristically brusque.

    “I found it,” said the waif, smothering the bracelet with her arms. “What’s your problem?”

    “My problem is this: That piece of jewelry belonged to someone I cared for very much,” said Akshan. “It was her favorite.”

    The girl stared up at him, eyes wide with fear. Akshan realized his fist had tightened around her collar. He released his grip and attempted a wry smile.

    “So...” he said, “why don’t you tell me how you’ve come to possess it?”

    “I—I took it from someone who won’t miss it.”

    The urchin’s face welled with spite from years of hardship. Akshan knew it well. He also knew of an infamous black-market jeweler on the next block, and what the man might pay the girl for the bracelet—if she hadn’t crossed paths with Akshan.

    “Then you’d better tell me the name of this person.”

    “I can’t. You don’t know what he’d do.”

    Akshan gently coaxed the bracelet from the waif’s grip and felt his heart skip as he pulled something from its clasp: a single strand of long silver hair.

    Shadya’s hair? It was silver... right?

    Akshan’s mind flashed with a partial picture of her, now even less complete than before.

    “Young friend,” said Akshan to the girl, “my Shadya is gone. This bracelet is one of the few remaining pieces of her. It was part of a set with four others.”

    The waif averted her eyes as if her interrogator might glean some forbidden information from them.

    Akshan exhaled, his voice softening. “Whoever you took this from... is sure to have the others. You must tell me who this scoundrel is.”

    The girl stammered, her eyes shifting until she relented. “They call him the Devil of the Dunes, sir. He lives in the large palace in the foothills north of here.”

    Akshan’s brow furrowed. “You stole this from a warlord?”

    “I cleaned his stables,” said the girl. “He owed me.”

    “I cannot begrudge you that,” said Akshan. “But this bracelet was not his for you to steal. It seems I must pay this Dune Devil a visit.”

    “Don’t,” said the girl. “He is a killer, sir.”

    “This, I already know.”

    With that, he fired his grappling hook into the eaves of buildings above and launched himself out of sight.




    In the darkest hour of night, a host of heavily armed guards kept watch over the warlord’s palace. None of them noticed the caped figure darting through the shadows toward the silver-inlaid doors of the main bedroom.

    Inside, a large, battle-scarred ruffian lay sprawled across the entire width of his enormous goose-down bed. Three exotic pet rodents with long, flowing white hair perked up and scampered off the bed as Akshan emerged from the shadows.

    His hand clamped down across the mouth of the sleeping warlord. The man’s eyes shot wide with rage as he uttered a muffled scream.

    “Good evening, scoundrel,” said Akshan, pressing his gun to the ruffian’s chin. “Sorry to call on you at such an hour, but, uh... only a little sorry.”

    The warlord squirmed under the tip of the Absolver.

    “Now, now,” said Akshan. “Collect yourself. I’m going to remove my hand, and all I want to hear from your mouth is a confession. Ready?”

    The rage in the warlord’s eyes turned to a cautious curiosity. Slowly, Akshan removed his hand.

    “Confession?” asked the bemused warlord.

    “Shadya. The sentinel. Elderly woman, stickler for rules, fond of pearl jewelry...” said Akshan.

    “I don’t know what you’re talkin’ about.”

    “She was the kindest person I have ever known. At least be a good lowlife and tell me why you killed her.”

    “I didn’t kill her!” said the warlord, a tinge of frustration in his voice.

    “Then how else could you have taken this from her?” asked Akshan, thrusting the bracelet into the warlord’s face. “She was wearing it the day she died. I found four others just like it in your jewelry case.” Tutting in disapproval, Akshan presented all five matching bracelets to the warlord.

    “I know who you are,” scowled the warlord. “I’ve heard all about you and what you do. You think you can kill me and bring her back.”

    “No. I believe the time for that has passed.”

    “Then what d’you want?”

    Akshan paused, thinking of the silver hair, the bracelets, and the woman whose face he could no longer recall. Was the man before him the one who had slain her? Did it even matter? Surely, the world would be a better place without him.

    At last, he answered the warlord’s question.

    “Peace?”

    With a squeeze of the grip, Akshan fired the Absolver, illuminating the bedroom as countless bolts of relic-stone light pierced the warlord’s body.

    Guards poured into the room, though not quickly enough to catch the fleeing Akshan, who disappeared through a window into the cool desert night.




    As the sun rose over the mountains, Akshan trudged back to the city, his mind bedeviled.

    He studied the five pearl bracelets he'd recently recovered. He had thought they might somehow bring Shadya back, if only in his mind’s eye. But her memory continued to fade, and now only a vague silhouette of her face remained.

    Akshan knew one thing for certain: She would not have approved of him killing the Devil of the Dunes—not out of pure vengeance. But deep down, he knew he hadn’t done it for her. He’d done it for himself, and it had not brought him peace.

    He turned one of the bracelets in his fingers, searching for solace, and noticed a tiny inscription etched inside the band. An old sentinel mantra that he’d heard often, but never really understood: “Give all, and all may live.

    The words rang in Akshan’s head like a war trumpet as a revelation shook him.

    He fired his grappling hook into the eaves above and launched himself from building to building until he arrived at the place where he’d met the waif the day before. There she lay, sleeping in the same alley.

    He knelt over the girl, bracelets in hand. “You should have these. It is what she would’ve wanted.”

    Confused and half-asleep, the waif’s eyes blinked as Akshan placed the bracelets in her meager pile of belongings.

    “But, uh... sell them to the jeweler in the spice district,” he said. “He will give you a better price.”

    Akshan could feel the stunned gaze of the girl watching him as he walked away, and a bittersweet comfort washed over him. Though he had parted with the last physical remnants of his mentor, he felt a bright warmth within. And in his mind’s eye, clear as day, was Shadya’s face.

  11. Alistar

    Alistar

    Many civilizations have resisted Noxus, but none as long as the clans of the Great Barrier mountains. Though these fierce minotaurs had protected the overland trade routes to the ancient city of Zaun for centuries, they preferred to avoid Valoran’s wider conflicts.

    The noble warrior Alistar was respected among all the clans. Out on the mountain peaks, his roar could scatter even the bravest trespassers, leaving only the foolhardy to face him in combat. Even so, in the moot halls he would always urge his kin to forge greater bonds with other mortal races. Many saw minotaurs as little more than beasts, which soured any interaction and kept them firmly as outsiders.

    Then Noxus came, promising something better. Their emissary, the matriarch of House Tewain, proclaimed that the empire was poised to take Basilich, a coastal city to the east. However, she pledged that they would not do this without the support of the great clans of the mountains, and called for parley on neutral ground.

    Many of the minotaurs were eager to accept her offer. This was a way to gain the power and recognition they sought, by joining with Noxus.

    But Alistar remained skeptical—he had encountered many Noxian scouts in recent years, and knew them to be a duplicitous and cunning people. For this reason, his clan sent him to meet Tewain, along with fifty of their mightiest warriors, to reject any alliance. The other clans could do as they wished, but Alistar would not accept the rule of some distant “Grand General”.

    Under the banners of truce, he and his kin were betrayed.

    The larger clans had already pledged themselves to Noxus, and their representatives turned against him as soon as he made his position known. The battle was swift and bloody, and Alistar himself crushed Lady Tewain’s skull with his bare hands—but soon enough he and his surviving warriors found themselves bound in chains, headed for the distant Noxian capital, accused of inciting rebellion.

    These unfortunate minotaurs found themselves cast into the Reckoning arenas of the capital, as part of a grim gladiatorial festival known as the Fleshing.

    Alistar was appalled by the chanting of the bloodthirsty spectators. He implored his clanfolk not to fight back, not to give these Noxians the monstrous display they so craved…

    When the festival ended twenty-one days later, Alistar was the only member of his tribe left. Pelted with pebbles and rotten fruit from the crowd, dragged out to face Reckoner after Reckoner, he was driven to fight like a beast—and think like one. He killed and killed until even his memories of home became stained with blood.

    Alistar had fallen far by the time he met Ayelia, a servant girl in the arenas. At first he bellowed and charged the bars of his cage, expecting her to fear or goad him like the others, but Ayelia did neither.

    She returned every day, and spoke to him with gentle respect, until eventually Alistar answered in kind. Ayelia’s homeland had also been claimed by Noxus, and seeing his suffering had convinced her they should leave this hateful city together. She whispered her plans through the bars, and for the first time in years Alistar found he could think of home without dwelling on the way it had been taken from him.

    One night, Ayelia brought Alistar the key to his cell. She had sacrificed much to arrange this escape, and he swore he would repay her tenfold.

    They hurried to the river, where a cargo barge awaited them. However, as they boarded, Noxian agents burst from the shadows. Alistar hurled himself into battle, his vision tunneled with rage, and although Ayelia called out to him again and again, he did not hear.

    By the time Alistar had slain their attackers, the boat was gone—and Ayelia with it—so he fled south on foot instead. He searched everywhere for the servant girl, but found nothing. Had she been captured? Killed? It seemed there were no clues left to find.

    Weeks later, a political coup shook the empire to its dark foundations, and the arena minotaur’s escape was quite forgotten.

    Alistar now travels alone, as quietly and anonymously as he can, encouraging resistance in Noxian-held territories and fighting on behalf of the downtrodden and the abused. Only when he has cleared the shame from his heart, repaying every cruelty and every kindness, will Alistar return to the mountains and leave his rage behind.

    And in every city he passes through, he asks after Ayelia.

  12. Ambessa

    Ambessa

    Born into one of the most powerful families in modern Noxus, Ambessa Medarda was perhaps always destined for greatness. Her family was not counted among the old noble houses, yet they had gained immense respect and influence across the empire since its founding—and young Ambessa’s first exposure to bloodshed came early, watching Reckoners risk their lives for a chance at glory in the arenas. Though she was too young to know the thrill of battle herself, she studied every match and internalized every move.

    In the aftermath of the Battle of Hildenard, her father sent her to collect the blades of fallen soldiers. Though still a child, Ambessa never once averted her eyes from the death and carnage around her… and by the end of the day, she knew death was not something to be feared, but respected.

    Sacrifice was a noble thing. Greatness demanded it.

    The Medarda family code, passed down through generations since their earliest days as traders on the Shuriman coast, espoused the virtues of both the desert fox, and the fearsome wolf of legend. So it was no surprise that Ambessa would choose a soldier’s life, carrying the memories of her childhood lessons with her always, holding others to the ideals of familial honor and decisive action.

    She was a proud daughter of the Medardas—a born warrior, soon enough a general in command of several warbands—and clearly one of her grandfather Menelik’s favorites, as patriarch. And yet, she was so much more—a woman, a lover, and a mother. In her appetite for life, Ambessa experienced it all. But the moment she held her son Kino for the first time, she finally understood what it meant to devote herself to someone unconditionally.

    And with that came the potential for profound disappointment. While she loved him dearly, it was clear that Kino would never have the strength of a warrior in his heart.

    Not long after, Ambessa almost met her end in battle defending her ancestral home of Rokrund, while pregnant with her daughter Mel. As she lay among the bodies of her allies and foes alike, she drifted near death and experienced visions that she would speak of to few others in her lifetime. Whatever it was Ambessa had seen, it alloyed her resolve and ambition. She would bend the world to her will, so that any weakness in her children would not be something her enemies could exploit.

    From that moment, Ambessa's rise became almost meteoric. She led from the front in every battle, fearlessly staring death in the eye. And with every victory, she grew more resourceful, more daring, and more uncompromising.

    When old Menelik Medarda finally passed, he named no heir from his deathbed, sending several branches of the family into a conflict of succession. But Ambessa knew they clawed at air, for this was her destiny. She defeated her rivals and vowed to forge a legacy worthy of the Medarda name. Worthy of her own childrens' inheritance.

    As the new matriarch, Ambessa began to speak more often of her own personal mantra.

    In all things, be the Wolf.

    She would tolerate no weakness or dissent in those around her, lest that weakness spill over into her. She even sent her daughter Mel away to the distant city of Piltover.

    Years passed before Ambessa began to hear murmurs of a new and powerful invention called "hextech"—from the soft-spined idealists of Piltover, no less. Intrigued by the potential of such a discovery, Ambessa traveled to the gilded city to visit her daughter, determined to find out if this technology could be used to leverage even more power for the Medarda family…

  13. Ambition's Embrace

    Ambition's Embrace

    Michael Yichao

    Bound by darkness.

    Cruel smile, stretching wide. Sharp teeth, spanning systems.

    Oblivion given form, coalesced as the dark Harbinger of annihilation.

    Thresh.

    Immense in power. His own gravity draws me closer, chains of dark matter enveloping me, cradling me in stillness.

    Ambition’s embrace.

    Yet behind him, an even greater force looms.

    Its ceaseless pull tugs at every particle in my being. I resist, struggling against its call, straining against Thresh’s grasp, calling upon the light. Yet every surge of radiance that wells up within me disappears into the endless maw of darkness, diverted into its ever hungering grasp.

    The Dark Star.

    Thresh laughs, a vibration that sends pulsating waves of energy radiating into the cosmos.

    “Struggle all you want, little light,” he coos. “But you… you belong to the Dark Star.”

    A wave of dread ripples through me.

    Give in.

    With a heave, he wrenches me toward the emptiness, the vast and eternal silence. I strain against his bindings, but I feel my power wane as I drift closer to the point of no return, the event horizon beyond which the star’s dark pull would prove inescapable.

    Thresh’s voice grates. “Do not fear the end, Lux. Embrace it.”

    Embrace… me.

    “The Cosmic Court will stop you,” I say. My voice warps and slurs under the immense gravity of the Dark Star, a reverberating mockery of my intended strength, revealing the hollowness of my threat.

    I was the one sent to stop him. And I… am about to fail.

    Enter the horizon, Lux.

    He pulls.

    I fall, ensnared by the inescapable tow of the Dark Star.




    They came, one by one. Shining beacons, formed of constellations, each burning with endless starfire, the potential of creation aflame within their beings.

    Yi arrived first, an elegant flash of his celestial blade cutting a path through the inky space. Kassadin and Xin Zhao followed not long after. Xayah danced in, trailed by Rakan, and Lulu meandered in at the end as she always does, following some whim and whimsy only she understood.

    Last, as though summoned only by our collective light, Queen Ashe arced into our midst, blazing across space-time like an incandescent arrow. The others bowed their heads in deference as I took stock of all who had come.

    The Cosmic Court, assembled together after countless eons. All in answer to my beacon.

    Xin Zhao spoke first. “Long has it been since last we all were met.”

    I smiled. Though at times a bit formal, Xin Zhao’s focus and dedication in his protection of the nebulas that cradle the birth of new stars always filled me with deep admiration and appreciation.

    “Too long,” Kassadin replied.

    “Yet some still are missing,” Yi rumbled.

    Xayah scoffed and rolled her eyes. “Some are not to be expected. They never show.”

    “Yet others’ absences are more… troubling,” Ashe thundered, and all heads turned toward her.

    Xin Zhao frowned. “You speak of Jhin.”

    “And Mordekaiser,” Rakan chimed in. “That grumpy old soul. Where’d he get off to?”

    “We’re all old souls. Even if some don’t act it,” Yi replied.

    “Jhin’s light, gone.” Lulu’s voice rang out, clarion and pure, drawing our attention.

    Some murmurs of surprise rippled out, along with a few incredulous grumbles—yet I knew we all felt the truth of her words.

    Whenever a cosmic being ceases existence, the loss echoes through each of the remaining. And we had all felt his light blink into darkness.

    Since then, I… I had witnessed first the twisted, broken systems left in his wake. Whatever dark, monstrous thing he had become reveled in destruction, macabre and grotesque. Stars inverted into black holes. Shattered planets left careening around wild, unhinged orbits. Devastated. Splintered.

    Beautiful.

    I frowned and shook my head.

    Xayah was asking a question. “How is this possible?”

    “Since the Harbinger’s appearance, the Dark Star grows in strength.” Ashe glided between us, looking each of us in the eyes as she passed. “Where we build, he guides the Dark Star to consume. Where we create the possibility of life, and light… he only destroys. For too long, we have watched his actions, tolerating him as, at best, an overzealous hastener of entropy.” She looked directly into my eyes. “Now it has taken one of our own. That cannot stand.”

    “So we gather to find and strike this Harbinger down.” Xin Zhao waved his spear, and a trail of glittering nebula bloomed in its wake.

    “No.” Ashe continued to hold my gaze. “The Dark Star grows stronger when it devours sources of light. All of us approaching at once could be exactly what Thresh wants.”

    What we want.

    I squeezed my eyes shut. When I opened them, Ashe had once again resumed her gliding pace between all the others.

    “Each of us will hunt down the known corruptants,” she said. “Only one of us shall go to bind the Star and Thresh. Halt them and their marauding path.”

    The others turned their gazes on me. I breathed deep to steady my nerves.

    “My queen. Why not y—”

    “I will lead the hunt of the other corruptants with my celestial bow.” Ashe cut off my question. “Lux’s mastery of starlight and binding constellations means she alone has the ability to stop this threat in its tracks.” Her expression softened. “Though each of our tasks are perilous, yours is perhaps the most difficult of all, Lux. But there is no one else I trust more to hold fast to our cosmic duty.”

    I strode up to stand next to my queen and spoke with more conviction than I felt. “I know where the Dark Star is. Or at least, where it was. When Jhin… disappeared, I… I felt it most strongly.”

    The others nodded, accepting the half truth.

    You feel us. You see… yourself.

    I clenched my teeth, pushing the voice out of my mind.

    My gaze swept over my cosmic brethren. Each forged from pure light, birthed from the primordial to shine eternal. I have crafted entire galaxies with them, willed wonders of the universe into existence by their side. Over the eons, we have danced together, then split apart, painting the inky fabric of space with delicate complexities. Yet I cannot deny the truth.

    I have always heard the call of darkness.

    Some days, I could almost pretend it wasn’t there. But it was always a part of me. The sliver that resonated with the pulsations of the Dark Star, that spun in a tangled waltz with that cursed unspeakable void, whispering ceaseless torment into my mind.

    Ceaseless truth.

    My brethren of the Court do not know. I did not know why I was born with this seed of darkness, this inversion of all we stand for. But Ashe was right. I was duty incarnate. The power of light fortified me against the betrayal of my heart. And when I best Thresh and seal the Dark Star into a fixed point in space, away from the brilliance of the creation we have worked so hard to build… perhaps at last I will also quiet the tireless voice, and be free of this cursed part of me.

    I must be enough.




    But I was not enough.

    You are more than enough.

    I have failed.

    Embrace the darkness.

    I plummet to my end.

    You are more than light. You have always been more.

    No.

    I… must stay true. It cannot end like this!

    Duty binds you. When you could be… more.

    I tumble toward the unending emptiness, accelerating in its inescapable gravity. I feel myself tearing apart, immense pressure and force pulling and compressing and splintering my very essence.

    I reach into my heart, calling to the last vestiges of light, grasping at my waning strength.

    A glint of bright. A final spark.

    But right beside…

    A mote of darkness. Dancing in tandem with the spark

    Calling my name.

    Lux… unbound.

    Let ambition reign.

    My form flickers

    Tattered starlight fraying in the gravity well

    A final choice

    One last chance

    cosmic light

    Or

    eternal

    dark?




    Nothingness encroaches. Consumes my vision. For a moment, silence reigns.

    Then, a voice whispers in my head.

    See what you have refused to see.

    Surprise jolts through me, replacing the fear that flooded my being.

    A new voice. Not the voice of darkness. Or the Star. Something different… yet familiar. Thresh, calling me to madness? Some strange torment before the end?

    No. Something far more ancient. More… intimate.

    Before I can identify it, flashes of my moments with the court bloom in my mind. Final memories before the end, I assume. Familiar faces, blazing light. Warm, comforting, regal…

    But something is wrong.

    I see them, but for the first time… I see through them. See all of them. The tiny reactions, the subtle glances, the quiet mumbles of concern. Little grimaces, lips curling in muted sneers. Cracks in their perfect, golden masks. Shadows dancing among the light. Small gestures from beings composed of stars.

    They saw you. They all saw you.

    They all knew the truth.

    I see Queen Ashe, most of all. Every gesture, every glance, every exchanged touch. What I had always seen as warmth and compassion, peeled back to reveal something else.

    Concern. Worry?

    ...Fear.

    Holding me close, not to nurture me as her second. But to keep watch on me. To hold me tight.

    To reign me in.

    They saw your potential.

    The truth rushed through me, an icy slush, robbing me of breath.

    Throughout my whole existence, I bathed in the light, desperately grasping it for sustenance and strength.

    But it wasn’t a source of power.

    It was a cage.

    Binding, restricting my true self.

    What a fool I am.

    So long, I denied the darkness in my heart. The one seed of truth that had yearned for the freedom to hush the endless howl and hubris of creation.

    Embrace your true self.

    A calm washes over me, and for the first time, I… let go. Relax. Release the voice of endless worry, the constant vigilance and strain, the impossible hypocrisy of light and the cosmic.

    All falls hush.

    And the voice that speaks rings clarion and true.

    And I know what it is. Who it is.

    Me.

    I open my eyes

    And

    let

    go

    Fall

    Plummet

    Sink

    And I am one with the Dark Star

    Its power my own

    As it always has been

    And always will be

    Annihilation embodied

    Pure ambition given form

    My dark will reaches out

    Piercing time and space

    Bending past and future into an infinite curvature

    And I see—

    Mordekaiser

    Shattered in the Dark Star’s wake

    Reformed into a revenant

    Of dark metal and destruction

    Xerath

    Born from my malice

    Coalesced through whim and breath

    Malphite

    Obliteration birthed from rubble

    Cleaving a path through space under my beck and call

    And others

    Dark forms twisting to my will

    Bowing before their true Queen

    This I see

    Awaiting in my future

    And I smile

    And I see

    Little Thresh

    Poor, inconsequential Thresh

    Self-appointed Harbinger of darkness

    Unaware what he heralded was me

    His chains

    Clinging to my unleashed form

    As though they could bind or hold me

    I draw upon the void and darkness

    And a rush of power

    Limitless in scale

    Erupts

    A beacon of pure destruction

    Erasing all in its path

    Unmaking matter

    Shredding light itself

    Carving a path of blissful silence

    In the noisy entropy of space

    And Thresh cowers

    Finally comprehending

    Who he stood before

    I stretch my limbs

    Reborn in darkness

    Reforged from the Dark Star itself

    I recall

    The Court

    Arrogant, small-minded

    And their self-appointed hunt of dark corruptants

    My corruptants

    And I laugh.

    Oh, how I will enjoy

    Hunting each of them

    Breaking each cosmic fool

    And remaking them to bend and bow

    To their true, dark

    Queen.

  14. Amumu

    Amumu

    A lonely and melancholy soul from ancient Shurima, Amumu roams the world in search of a friend. Cursed by an ancient spell, he is doomed to remain alone forever, as his touch is death and his affection ruin. Those who claim to have seen him describe Amumu as a living cadaver, small in stature and covered in bandages the color of lichen. Amumu has inspired myths, folklore, and legends told and retold for generations – such that it is impossible to separate truth from fiction.

    The hardy folk of Shurima agree upon certain things: the wind always blows from the west in the morning; a full belly on a new moon is an ill omen; buried treasure hides under the heaviest of rocks. They do not agree, however, about the tale of Amumu.

    One oft-told story links Amumu to the first great ruling family of Shurima who succumbed to a disease that corrupted flesh with hideous speed. The youngest child, Amumu, was quarantined in his chambers and befriended a servant girl who heard his cries through the walls. She regaled the lonely heir with courtly news and stories of her grandmother’s mystic powers.

    One morning, the girl brought word that Amumu’s last remaining brother had passed away, making him Emperor of Shurima. Saddened that he had to bear this news alone, she unlocked his door and ran inside to comfort him face to face. Amumu threw his arms around her, but as they touched, he fell back, realizing he had condemned her to the same terrible fate as his family.

    Upon the girl’s death, her grandmother placed a twisted blight on the young emperor. In her mind, Amumu had as good as murdered her kin. As the curse took effect, Amumu was trapped in his moment of suffering like a locust ensnared in honeyed amber.

    A second tale whispers of another crown prince, one given to bouts of petulance, cruelty, and murderous vanity. In this telling, Amumu was crowned Emperor of Shurima at a young age, and convinced he was blessed by the sun, he forced his subjects to worship him as a god.

    Amumu sought the fabled Eye of Angor, an ancient relic entombed in a gilded crypt, said to grant eternal life to whoever looked upon it with an unflinching heart. He hunted the treasure for years with a host of slaves who carried him through labyrinthine catacombs, sacrificing themselves to traps so the emperor could continue without hindrance. Amumu finally reached the cyclopean golden archway, where upon dozens of his stonemasons labored to breach the sealed door.

    As the young emperor rushed within, determined to look into the Eye of Angor, his slaves seized their chance and sealed the stone doorway behind him. Some say the child emperor endured in the darkness for years, his loneliness driving him to insanity and causing him to claw at his own skin, which he was forced to wrap in bandages. His life was extended by the power of the Eye as he meditated on his past transgressions, but the gift was a double edged sword, for he was cursed to remain forever alone.

    When a series of devastating earthquakes shattered the foundations of his tomb, the emperor escaped with no knowledge of how much time had passed, seeking to undo the suffering he had caused in life.

    Yet another story of Amumu tells of the first and last Yordle ruler of Shurima, who believed in the innate goodness of the human heart. To prove his detractors wrong, he swore an oath to live as a beggar until he made one true friend, convinced his people would rally to help their fellow Shuriman.

    Though thousands walked by the disheveled Yordle, not one stopped to offer a helping hand. Amumu’s sadness grew until he eventually died of a broken heart. But his death was not the end, for some swear the Yordle still wanders the desert, forever searching for someone who might restore his faith in humanity.

    These stories, despite their differences, are woven with parallels. Whatever the circumstances, Amumu is doomed to exist in a broken state of emptiness, eternally alone and friendless. Fated to forever search for a companion, his presence is cursed and his touch is death. On long winter nights when the fire is never allowed to burn low, the sad mummy can sometimes be heard weeping in the desert, despairing that he’ll never know the solace of friendship.

    Whatever Amumu searches for – atonement, kinship, or a single act of kindness – one thing is as certain as the western wind at dawn: he has yet to find it.

  15. Greed and Tears

    Greed and Tears

    “The gods were angry, and shook the land. Cracks rent the earth,” said old Khaldun, his crag-featured face lit by firelight. “It was into one of these fissures that a young man ventured. He found an opening; the entrance to a tomb, hidden for the Jackal knows how long. The man had little ones to feed and a wife to please, and so he ventured in, lured by opportunity.”

    Adults and children alike crowded in close to hear the old storyteller’s words. They were all weary - they had traveled far that day, and the Shuriman sun had been unrelenting - but Khaldun’s tales were a rare treat. They drew their cloaks tight around their shoulders against the chill of the night and leaned in.

    “The air was cool in the tomb, a merciful relief from the scorching heat outside. The young man lit a torch. Its light made shadows dance before him. He stepped cautiously, wary of traps. He was poor, but he was no fool.

    “The walls inside were smooth obsidian and carved with ancient writings and images. He could not read – he was a simple man – but he studied the images.

    “He saw a boy prince, sitting cross-legged upon a sun disk borne by a team of servants, a beaming smile upon his face. Chests of coins and riches were piled before him, the offerings of strangely garbed, bowing emissaries.

    “He saw other carvings, again showing the smiling prince, this time walking among his people. Their heads were pressed to the ground before him. Stylized rays of sunshine radiated from the boy’s crown.

    “Before one of these images was a small, gold statue. It alone was worth more than he could have hoped to earn in ten lifetimes. The young man took it, slipping it into his satchel.

    “He did not intend to linger. He knew it would not be long before others came upon this place. When they did, he wanted to be gone. Greed makes fools of even the greatest men, and he knew that others would willingly spill his blood to claim that golden statue - and the other riches that were surely further in. Avarice was not one of the young man’s faults, however. He felt no need to delve further. The other treasures hidden here were someone else’s to claim.

    “He looked upon one last image before he left the tomb. It showed the boy prince dead, lying upon a bier. Those closest to him were wailing... but further back, people were celebrating. Had the boy prince been beloved, or had he been a tyrant? There was no way of knowing.

    “That was when he heard it: a sound in the darkness that made his skin crawl.

    “He looked around, wide eyed, holding his torch up before him. Nothing.

    “‘Who’s there?’ he said. Silence was his only answer.

    “The young man shook his head. ‘It is just the wind, you fool,’ he thought. ‘Nothing but the wind.’

    “Then he heard it again, more distinctly this time. A child was crying in the darkness further into the tomb.

    “Heard anywhere else, his paternal instinct would have been to go to the sound. But here, in the darkness of a funereal tomb?

    “He wanted to run... but he did not. The sobbing touched his heart. It was filled with such misery and grief.

    “Was it possible there was another entrance to this tomb? Had a young boy found his way down here and become lost?

    “Torch held high, he crept forward. The weeping continued, echoing faintly through the gloom.

    “A wide chamber opened before him, its floor black and highly reflective. Golden artifacts and jewel-inlaid walls glinted within. Gingerly, he entered the room.

    “He stepped back sharply as his heel sent ripples spreading out across the floor. Water. The floor was not made of reflective obsidian – it was covered in water.

    “Kneeling, he scooped a handful of it to his lips. He spat it out immediately. It was salt water! Here, in the heart of Shurima, a thousand leagues from the nearest sea!

    “He heard the sound of the boy weeping once more, closer now.

    “Holding his torch before him, the young man glimpsed a shape at the edge of its light. It appeared to be the child, sitting with his back to the man.

    “Carefully, he stepped into the room. The water upon the floor was not deep. The hairs on the back of his neck stood on end, and fear clutched at his chest, yet he did not turn to run.

    “‘Are you lost?’ he asked, as he stepped closer. ‘How did you get here?’

    “The shadowed figure did not turn... but he did speak.

    “‘I... I don’t remember,’ he said. The sound swam around the young man, echoing off the walls. The boy spoke in an old dialect. His words were strange... but understandable. ‘I don’t remember who I am.’

    “‘Be calm, child,’ said the man. ‘All will be well.’

    “He stepped closer, and the figure resolved itself before him. His eyes widened.

    “The shape before him was a god-statue carved in onyx, nothing more. It was not the source of the crying, nor of the child’s voice.

    “That was when a small, dry hand grabbed him.”

    The youngest of the listeners gasped, his eyes wide. The other children laughed in false bravado. Old Khaldun smiled, a golden tooth glinting in the firelight. Then, he continued.

    “The young man looked down. The linen-wrapped corpse of the tiny prince stood beside the man. Dull, ghostly light emanated from the deathly boy’s eye sockets, though his entire face was bound in burial wrappings. The corpse-child held the man’s hand.

    “‘Will you be my friend?’ the boy asked, his voice muffled by linen.

    “The young man lurched backward, breaking free of the child’s grasp. The young man looked down at his arm in horror; his hand was shriveling, turning black and withered. The wasting touch then began to climb up his arm.

    “He turned and ran. In his shock and haste, he dropped his lantern. It hissed as it fell into the lake of tears, and darkness descended. Still, he could just make out the glow of daylight up ahead. He ran toward it, scrambling desperately, even as the wasting death crept up his arm towards his heart.

    “At any moment, he expected to feel the deathly boy’s grasp upon him... but did not. After what felt like an eternity, but could only have been a matter of heartbeats, he burst from the darkness into the desert heat once more.

    “‘I’m sorry,’ echoed a mournful voice from the gloom behind him. ‘I didn’t mean to.’

    “And thus, the Tomb of Amumu was unearthed,” said old Khaldun, “and the deathly child released into the world.”

    “But everyone knows he isn’t real!” cried one of the children, the oldest of them, after a moment of silence.

    “Amumu is real!” said the youngest. “He’s wandering the land trying to find a friend!”

    “He’s real, but he isn’t a boy,” said another. “He’s a Yordle!”

    Khaldun laughed, and pushed himself to his feet with the aid of a gnarled walking stick.

    “I am old, and we have far to travel tomorrow,” he said. “It is past time I was abed.”

    His audience began to dissipate, smiling and talking in low, familial voices, but one child did not move. She stared at Khaldun, unblinking.

    “Grandfather,” she said. “How did you lose your arm?”

    Old Khaldun looked down at the empty sleeve pinned at his shoulder, then flashed the girl a grin.

    “Goodnight, little one,” he said with a wink.

  16. An Explorer's Journey

    An Explorer's Journey

    Matt Dunn

    A Handwritten Account of the Discovery of the Vault of Resplendent Holies

    by

    EZREAL

    Piltover’s greatest, fully-accredited* explorer

    *official Piltover Explorers Guild membership still pending

    Day 1, preparation

    Expedition checklist:
    ✓ Shuriman power gauntlet
    ✓ Reinforced leather jacket (bespoke, of course, supplied by Zalie’s Expeditionary Outfitters & Haberdashery, on Sapphilite Row)
    ✓ Waxed canvas boots (also from Zalie)
    ✓ Spelunking gear
    ✓ 1 rope (Do I need to worry about length?)
    ✓ Hand pickaxe? What’s that tool even called?
    ✓ Chem-jack costume (single use only)
    ✓ 1 jar of Lightfeather brand Dapper Explorer Pomade (maybe double this?)

    I told Zalie to charge it all to my uncle. He’s good for it.

    Now I’m ready to explore!

    Day 3, planning

    Oh yeah, I probably should write down what I’m exploring. For posterity.

    My uncle theorizes that Zaun was once a Shuriman port city called “Oshra Va’Zaun”, and that over the centuries the name got shortened. He doesn’t have much proof and no one believes him. So, I’ll be a good nephew, find proof, and then take all the credit.

    My sources say industrial excavations opened up a crack somewhere deep in the Sump.

    The plan is simple:
    Tomorrow I will locate, and descend into, the crack.
    Find proof (see above). Preferably an accursed urn or lost grimoire. Something earth-shatteringly cool.
    Spelunk my way back to the surface.
    Gloat to my uncle over dinner.
    Profit?

    I’m keeping this journal to document the process. The record of these events will probably end up in a museum, next to a marble statue of me.

    (Note to self: get sculptor recommendations)

    Day 4, bright and early

    Hmm. This is one massive crack. I forgot to bring a lantern, so it’s a good thing my gauntlet glows pretty bright. When I peered down into the crack, I almost literally gasped. There’s a whole maze of dusty staircases and old passageways down there. It’s a veritable labyrinth. Going to descend. Will update from the other side.

    Uncle Lymere’s probably going to be really jealous.

    Day 4, somewhere around lunchtime?


    Morale is low. Pomade supplies are low. I really should have packed a snack.

    I’m only about a quarter of the way down, and I’ve run out of rope. This narrow ledge provides me a chance to rest, and reflect upon this most dire situation. I must decide: face starvation and continue downward, or abandon the whole thing and return empty-handed.

    Day 4, well past noon


    Is pomade edible?

    Day 4, teatime-ish

    Excellent news! I found something!

    A few ledges down from where I was resting was a door. Old, sandstone, very dusty. I brushed away centuries of grime to reveal some glyphs. Owls and stuff.

    I deciphered what I could, but my ancient Shuriman is a little rusty. Best guess, it was something about a curse. A really bad curse that multiplies? Maybe a thousand curses? This is fantastic! Like I always say: if it’s not cursed, it’s not worth it.

    Since I couldn’t locate any kind of ancient door knob, I resorted to the ultimate lockpick—my gauntlet. Sorry about your door, history, but what lies on the other side intrigues me more than a bunch of old glyphs.

    This new antechamber is really intriguing. It’s impeccably clean, for starters and—

    Sorry, I thought I heard something. Cracks? Footsteps?

    With the benefit of hindsight, my gauntlet blast may have been too much for the support columns. Gotta go. No one remembers explorers who get smooshed.

    Day 4, almost dinnertime

    Well, that was fun. I thought the tomb was going to collapse, because tombs always collapse, especially when I’m inside. But, what really happened? Well, the door didn’t lie, the antechamber was cursed.

    Turns out, Oshra Va’Zaun housed the renowned Vault of Resplendent Holies. One of those “holies” is a relic that once belonged to the emperor’s personal spirit-banisher, Carikkan. Looks like he used to bind troublesome entities into inanimate objects, and use them for his own dark purposes. And he died right here, where Zaun now rests!

    He also had one of those slow, dimwitteda whole army of fiery stone-warriors, who don’t like people touching old Carikkan’s stuff.

    Don’t worry, I blasted them all to smoldering smithereens!

    I was able to grab this wonderfully preserved golden stele, though. It’s inscribed with the legend of the “Day of Fire”, and Carikkan’s oath to protect the city of Oshra Va’Zaun. It’s like a whole secret history that I can fit right in my satchel! This is going to change the world!

    (Hopefully not just the academic world. Nobody cares about the academic world.)

    Day 5?

    Ancient Shuriman curses really don’t mess around. Not only was there that one army of fiery stone-warriors (Oh wait, were they golems?) but all of a sudden water began rushing in through the cracks in the floor. I must be somewhere under the River Pilt.

    Swam through so many tunnels. Lots of locked doors. Had to resist the urge to explore them all.

    Think I’m close to the surface, which is good, because I saw some nasty-looking murk-eels a few tunnels back. Disgusting creatures.

    Might be a while before I can check in again, but as long as I keep this stele wrapped up in cloth and protected, this whole trip will be completely worth all the life-threatening shenanigans and tragically soaked socks.

    On a sadder note, I’ve used up the last of my Dapper Explorer Pomade.

    Day 6, back to civilization

    Sitting in Zalie’s. It really is one of the best outfitters in Piltover—in fact, I’m here to take advantage of their excellent return policy. My jacket is torn to shreds. The boots weren’t waterproof at all. I could say it’s all defective… but Zalie has already graciously offered to tailor me some replacements.

    The Explorers Guild is never going to take me seriously if I present this journal, and the stele, dressed like I’ve just lost a game of Krakenhand to a bunch of Mudtown buck-ringers! I have to look good. New jacket. Pants. Boots. Socks. Pomade.

    Feels good to look this good. Trust me on that.

    Day 9, damage control

    Let this official record show that I had NOTHING to do with the swarm of fiery critters that plagued the mercantile district of Piltover. I am blameless!

    So, I hear you ask, who is to blame? The clerk at Zalie’s.

    Never let the bumbling clerk at Zalie’s handle a potentially enchanted golden stele you laboriously retrieved from a lost vault in the depths of Zaun. Why? Because he will undoubtedly unwrap it, and set it on a windowsill in direct sunlight… which, of course, will conjure disembodied voices chanting in a hitherto unknown, arcane language. Then, your precious stele will begin to glow, before exploding into living shards of searing heat.

    Yes. Turns out, when placed in the sunlight of an equinox, the stele unleashes old Carikkan’s infernus gremlins.

    Okay, so I didn’t know today was the equinox. That’s on me. I should invest in an almanac.

    (Note to self: invest in almanac. Not from Zalie’s.)

    The earth is shaking. I probably should stop writing right now, because more of these little horrors are pouring out of the sewer grates. I shot a few of them with my gauntlet. They didn’t like that one bit, and winked out of existence pretty quickly. Result!

    So, yeah. All the proof I have of the entire caper is this journal, and my own good word.

    Day 12, seeking legal advice

    The preliminary hearing is set for next week.

    Need to read up on Piltover’s libel and slander laws. I’ll be representing myself, obviously.

  17. Anivia

    Anivia

    Anivia is an ancient Freljordian demi-god who represents the eternal cycle of life, death, and rebirth, intrinsically associated with the changing seasons. To those who venerate her, she is the elemental soul of the Freljord—a symbol of hope, and a sacred catalyst of change.

    Stories passed down through the ages often tell of how she rewards those who are kind and humble. On the rare occasion a mortal glimpses her—or at least claims to—she is described as a noble spirit-bird of ice, with glittering wings that span the heavens, and a piercing cry that can be heard over even the fiercest storm.

    The songs of the nomadic Notai tribe tell how Anivia’s birth first brought snow into the world. When she burst from her giant egg of ice, tiny pieces of it were hurled into the sky, and it has fallen as snow ever since. And, according to the sagas of the Mourncrow tribe, the frigid winds that scour the Freljord originate from the first beats of her wings.

    Indeed, the full power of winter is Anivia’s to command, and to those who seek to desecrate her homeland, she is a bitter foe. When roused to anger, she can cleave fortresses and mountains, and her screech can summon blizzards cold enough to shatter steel.

    One of the most enduring and respected beliefs is that Anivia’s greatest gift to the Freljord was the creation of True Ice. Infused with elemental magic, this unmelting substance is pure and potent, and the greatest seers and ice-mages have long strived to use shards of True Ice to amplify their might, while weapons that have even a tiny sliver forged into them are deadly beyond belief.

    When mortals first arrived in the Freljord, Anivia welcomed them. Seeing that they could not withstand the cold, she guided them to secluded valleys where they could shelter, become established, and slowly harden themselves against the elements. She nurtured and watched over them for those first precarious centuries—and they, in turn, worshipped her.

    Anivia hoped that these newly arrived tribes would remain unified in defending the Freljord from outsiders… but slowly, infighting and blood-feuds became all too common, making an invasion inevitable. According to legend, a greedy southern king marched his warriors up through the mountains, seeking to claim dominion over the northlands and shackle their wild magic for himself. So enraged was Anivia at the outsiders’ hubris and disrespect that she blasted them with a snowstorm that lasted a century and a day. Scattered standing stones can still be seen on the Scouring Plain, which the locals claim are all that remain of that ancient army.

    Other tales include the Avarosan legend of Ulla Shatter-Spear, an Iceborn warmother who was favored by Anivia for saving a young hawk from a rimefang wolf. Across her lifetime, the Cryophoenix protected Ulla from harm, and when she finally fell in battle, having witnessed almost a hundred winters, it is said that Anivia welcomed her with wings spread wide.

    If all these legends are true, then Anivia must have witnessed the rise and fall of countless mortal civilizations. While there are still some dwindling remnants of those earlier times, most have long been forgotten, and buried beneath millennia of ice.

    But death cannot touch Anivia herself. The sagas speak of how she has been struck down and slain a handful of times throughout history, though she is always reborn—for as long as the Freljord exists, her soul is immortal. While it may be hundreds or even thousands of years before she rises again, each rebirth coincides with the dawning of a new era. Thus, her appearance, while regarded as a wondrous blessing, is often the harbinger of something terrible on the horizon.

    Once, it is said, she sacrificed herself against a march of towering Balestriders. Anvia knew she could not slay these colossal creatures, and so she plunged into the ice beneath their feet, shattering her own body in order to entomb them.

    Recently, some claim Anivia has hatched from the egg once more, and that she has appeared before the new leader of the Avarosans—the Warmother Ashe. In her, perhaps Anivia sees one who may be able to finally reunite the Freljord.

    Yet if the Cryophoenix has indeed returned, as more and more shamans and spirit walkers proclaim, then it must be asked: what great threat has she come to face?

  18. Annie

    Annie

    Boram Darkwill’s last years on the throne were a time of great uncertainty for Noxus, and many with an aptitude for magic left the capital for the relative peace of more distant provinces. Gregori the Gray and his wife, a witch by the name of Amoline, preferred to demonstrate their Noxian strength by taming the borderlands, rather than partaking in the political intrigue of the noble houses.

    The young couple claimed a piece of land beyond the Ironspike Mountains to the north, finishing their small home just before winter and the arrival of their first child. During their journey, other colonists’ tales of the great shadow bears that once roamed the territory had captivated Amoline—now heavily pregnant, she passed the time sitting near the fireplace, creating a toy version of the protective creatures. Just as she finished sewing the last button eye on the stuffed bear, the quickening of labor overcame her. Gregori remarked later that his daughter was eager to play with her new toy, for there, on an ember-warmed hearth, Amoline brought Annie into the world.

    When Annie was still a toddler, she and her father took ill. As night fell, Annie began to burn with fever, and soon she was so hot, she could no longer be held in her mother’s arms. Amoline grew desperate, deciding at last to fetch icy water from the nearby river. The next morning Gregori awoke, weak and groggy from his sickness. In the crib, a now-healthy Annie played with her stuffed bear, Tibbers, but Amoline was gone.

    Naïvely, Annie believed her mother would one day return. Gregori would often find the girl sitting in her mother’s rocking chair near the hearth, hugging Tibbers and staring into a crackling fire, where he was sure there had been nothing but cold ashes. He chalked up these slips of the mind to the burden of parenting a child alone.

    Years passed, bringing more colonists to the region. And in time, Gregori met Leanna, a woman seeking a new life outside the capital with her own young daughter, Daisy.

    Annie was eager for a playmate, but spoiled by the indulgences of being an only child, so acclimation to her new stepfamily was difficult. Whenever Annie’s fiery temper erupted, it left Leanna uneasy, and quick to take her own daughter’s side. It fell to Gregori to keep an uneasy peace between the three.

    Unused to the dangers of the untamed borderlands, Daisy’s playing ended in catastrophe for the family. Leanna, of course, blamed Annie for the loss of her daughter, focusing her rage and grief on her stepdaughter’s most prized possession: Tibbers. Annie was horrified as the last physical memory of her mother was threatened. The girl’s terror grew to an unbridled rage, releasing her latent and powerful pyromancy, and the stuffed bear was brought to life in a maelstrom of protective fire.

    When the flames died down and the swirl of ash settled, Annie was left orphaned and alone.

    Believing most city adults to be like her stepmother, Annie has kept to the wilder parts of her frontier homeland. On occasion, she will use her disarmingly adorable exterior to be taken in by some pioneer family long enough to be offered new clothes and a hot meal. However, fire and death awaits anyone foolish enough to try parting Annie from the stuffed bear at her side.

    Kept safe by Tibbers, she wanders the dark forests of Noxus, oblivious to danger—and the dangers posed to others by her own unchecked power—hoping, one day, to find someone like her to play with.

  19. Trouble

    Trouble

    Michael Yichao

    If there was one thing Marcin knew how to do, it was to keep his head down.

    Before him, rowdy voices intermingled with the clatter of tankards and the sloshing of beer. Every once in a while, someone barked a drink order, and just as soon as their coin landed on the bar, a drink slid in front of their waiting hands. His quick and silent service kept him unnoticed—and as such, uninvolved in any trouble.

    And there was always trouble.

    It took on many forms. A belligerent brawler, itching for a fight. A transaction among cloaked figures that ended with a dagger through a throat. Or, perhaps most unexpectedly, a little girl, pushing through the heavy tavern door.

    Marcin watched the girl hum and skip her way toward the bar. Behind her, the door slammed shut, one last swirl of winter air blasting across the room, the loud bang grabbing the last few eyes that weren’t already following her, baffled by her presence.

    The girl clambered up a stool, barely peeking over the edge of the bar. Marcin took in the child’s bright red hair, the tattered toy clutched in her grip, the frayed satchel on her back, and the ragged, unseasonably short-sleeved, dress.

    “What can I get for you?” he asked.

    The girl stood on the stool and plopped her toy on the counter, peering at the many bottles on shelves. Marcin could see it was a stuffed bear, once well crafted, since well loved. The stitching at its limbs were visible after many years of stress. Somewhere in its life it had lost one of its button eyes.

    “Could I get a glass of milk, please?”

    Marcin raised an eyebrow but said nothing. He walked toward the far end of the bar to fetch the ceramic jug.

    “Awfully late for you to be out by yourself, ain’t it?” a deep voice rumbled.

    Marcin sighed. Trouble always attracted more trouble. He pulled the jug down from the shelf and gazed back down the bar. A large man next to the girl had turned to peer down at her with his one good eye. Seated in front of him, the girl looked like a pebble at the foot of a mountain. He was a pile of muscles criss-crossed with scars. The loops of ropes, chains, and hooks at his belt, along with the massive blade slung across his back, loudly announced him as a bounty hunter.

    The girl looked up at him and flashed a smile. “I’m not alone. Tibbers is here with me. Aren’t you, Tibbers?” She held up the bear, beaming.

    The bounty hunter laughed out loud. “Surely your parents must be missing you.”

    The girl’s hands dropped to her side as her eyes drifted down and away. “I don’t think so,” she replied.

    “Aw, but I do think so. Would pay a pretty penny to see you home safe, I imagine.” Marcin could practically hear the coins clinking in the bounty hunter’s mind, the man already tallying up the prize for her safe return.

    “They can’t. They’re dead.” The girl plopped back down on the stool, staring into the button eye of her bear.

    The bounty hunter started to speak again just as Marcin placed the mug down on the counter with a percussive thud.

    “Your milk,” he said.

    The girl turned and beamed at him, breaking from her sullen mood.

    “Thank you, sir!”

    She set her bear on the table and reached back into her knapsack. Marcin waited, prepared to accept any coin she put down as payment enough.

    He did not expect the massive purse that landed with a clatter.

    A few golden coins bounced onto the counter, one rolling toward the edge. Marcin stopped it on reflex, one finger pinning the escapee. Slowly, he lifted it from the bar, its heft and texture proclaiming it as authentic Noxian mint.

    “Oopsie!” the little girl giggled.

    Marcin swallowed, his mouth suddenly dry. He reached over, hoping to shove the coin and the purse back into the girl’s satchel before anyone else noticed—

    “That’s a mighty big purse for a mighty small girl,” the bounty hunter growled, far too loudly.

    “Tibbers found it,” the girl replied.

    The bounty hunter snorted. “Is that so?”

    “It was on the man who stopped me in the road. He was a real meanie.” The girl took a sip of her milk, her attention back on her bear.

    “That’s too bad…” The bounty hunter leaned in closer on his stool, hand sliding towards the purse.

    The girl looked up at him, a playful smile dancing across her face.

    “Tibbers ate him.”

    For a moment, everything stood still. Then the bounty hunter’s laugh cut across the room.

    “I’m sure he did,” he roared. He thrust a meaty hand forward, grasping the toy by the head and yanking it away from the girl. “This big ol’ scary monster.”

    “Let Tibbers go!” the girl cried out, reaching up for the bear. “He doesn’t like being pulled.” The bounty hunter just laughed harder.

    Marcin pocketed the coin in his hand and turned away, walking unnoticed toward the back. He wished he could help, but he hadn’t survived this long by sticking around longer than he should.

    Her voice stopped him cold.

    “I said. Let. Tibbers. Go.”

    The words rumbled with gravel and rage, cutting through the din. Against all his better judgement, Marcin paused and looked back. The girl stood on the bar, staring at the bounty hunter, fury smoldering in her eyes.

    Then chaos erupted.

    A flare of light and a burst of heat erupted from the girl. Too late, Marcin threw his arms up, crying out in pain. He stumbled back, knocking into the shelves behind him. Several bottles crashed around him as he ducked beneath the bar, cursing his idiotic hesitation. The screams of men and the sound of breaking wood punctuated a growing roar of flame. A guttural, impossible sound reverberated through the air, rattling his bones. Marcin crawled, still half-blinded, toward where he hoped the doors to the kitchens were. Around him, the screams heightened—then stopped with a stomach-turning crack.

    For the second time that day, Marcin forgot all his honed skills of avoiding trouble and peered over the edge of the bar.

    A hulking beast loomed, silhouetted against the firelight. Thick strands of sinew bound its limbs to its torso like stitching. With a start, Marcin realized the beast itself burned, unharmed by the hungry tongues of flame that danced across its fur. In its claws it held aloft, by the head, the slumped, bloody form of the bounty hunter, a limp rag doll in the massive paws of the monster.

    Before it, the little girl stood wreathed in fire.

    “You’re right, Tibbers,” she said. “He didn’t like being pulled either.”

    Marcin looked around the room in horror. Throughout his tavern, overturned chairs and tables ignited, raising a thick, black smoke. The smell of blood and burning flesh crawled inside his nose, and Marcin choked back a cough, his stomach turning.

    The beast turned and looked at him.

    A whimper escaped Marcin’s lips. He gazed into the glowing abyss of the bear’s eyes, and swallowed in the certainty of his end.

    A peal of laughter rang out over the crackle of flames.

    “Don’t worry,” the little girl said, peering around the monstrosity. “Tibbers likes you.”

    Marcin watched, frozen, as the girl hopped, skipped, jumped her way through the burning tavern, the beast lumbering behind her. He stared as it smashed the heavy door off its hinges. He gaped as the little girl turned back one last time, a sweet smile back on her face.

    “Thanks for the milk, sir.”

    And then, the girl walked out into the snowy night as the tavern collapsed behind her.

  20. The Hunter Hunted

    The Hunter Hunted

    Leslee Sullivant

    The jungle does not forgive blindness. Every broken branch tells a story.

    I've hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.

    As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.

    How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?

    I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.

    Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it's a yordle. And a hunter, at that!

    This is a good omen. The beast will be found. Nothing will escape me.

    The yordle's large ears perk up and face toward me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.

    I nod in appreciation at the young yordle and venture onward. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I'm startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.

    I rear back and let out a roar, the wind whipping the yordle's fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.

    I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.

    An unearthly growl rises behind me.

    I've made a terrible mistake.

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